Plask – Plask is a web-based motion capture and animation tool that uses AI to let users animate characters from just video input. With Plask, you don’t need a mocap suit or advanced equipment – you can upload a video (for example, footage of someone dancing or doing a certain motion) and the platform will process it to extract the motion data.
That means identifying the person’s joints and movements in each frame and turning it into a 3D skeletal animation. You can then download this animation data (in formats like BVH or FBX) or use Plask’s built-in editor to apply it to a 3D model rig right in the browser.
The fact that Plask is browser-based is notable: it leverages cloud computing and AI so that even users on basic computers can do motion capture work. It also allows for collaboration – team members can log into Plask’s workspace, review the captured motions, and tweak the animation curves or keyframes together in real time. Beyond motion capture, Plask can also assist with tweening or smoothing animations, and possibly blend multiple motions. For indie game developers, freelance animators, or content creators, Plask significantly lowers the barrier to getting realistic human movement into their projects. They could record reference footage with a phone and have Plask convert it to usable animation, saving hours of manual posing. Overall, Plask illustrates how advanced AI (pose estimation, computer vision) is packaged into a convenient creative tool. It transforms plain video into valuable animation assets, and does so in an approachable, collaborative environment. This makes the animation process faster and more inclusive, allowing anyone who can act out a movement to essentially “record” that movement for their digital characters via Plask.